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Project UMBRAE
TIGA 2026 Best Student Game finalist. I produced this 15-person horror vertical slice, and built its event system and an asset pipeline plugin.
I built and released an Unreal plugin that enforces validation and asset naming from import to submit, with 30+ real users.
See the breakdownEscape Asset HelperI created the iconic Borderlands ink outline, multiple highly customisable master materials and made every one of its VFX.
See the breakdownOutline shader and VFXI produced (alongside being the technical artist) two group projects for teams of 11 and 15, and both reached award finals: the Rookies 2025 and TIGA 2026.
See the breakdownProducing a team of 15I owned optimisation in my team, doing regular perf and regression reviews. I also had the opportunity to present the game during development to a community focused on profiling.
See the breakdownOptimisation pass